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Baldurs gate 3 feats6/6/2023 Tough - With the Tough Feat, players will have their maximum hit points increased by 2 for each level.Skilled - Using the Skilled Feat, players will gain proficiency in any three skills of their choice.If the save is successful, they will take no damage. If a player has to make a Dexterity saving throw, they can use a reaction to shield themselves. Shield Master - With the Shield Master feat, players will gain a +2 bonus to Dexterity saving throws if they are wielding a shield.Their Strength or Dexterity score will also increase by 1, to a maximum of 20. Moderately Armored - Using the Moderately Armored Feat, players will have proficiency with Medium Armor and Shields.Also, if they move after making a melee attack, they won’t provoke an opportunity attack from their target. This means that when they use the Dash action, they won’t slow down over difficult terrain. Mobile - With the Mobile Feat, the player’s speed will increase.The expended die will be replenished after a rest. Martial Adept - For the Martial Adept Feat, players can learn two maneuvers from the Battle Master archetype and equip an additional superiority die.They can also learn two cantrips and a Level 1 spell from the Wizard spell list, using an Intelligence modifier. Magic Initiate: Wizard - Similar to the other two Magic Initiate Feats, Magic Initiate: Wizard gives players a Level 1 spell slot.The difference is that the player’s two cantrips and one Level 1 spell that they learn will be from the Warlock spell list, and the modifier is Charisma. Magic Initiate: Warlock - Using the Magic Initiate: Warlock Feat players can gain a spell slot of Level 1 to be restored after a long rest, similar to the Magic Initiate: Cleric Feat.The spellcasting modifier for the spells will be Wisdom. They can also learn two cantrips and one Level 1 spell from the Cleric spell list. This spell can be restored on a long rest. Magic Initiate: Cleric - With the Magic Initiate: Cleric Feat, players will gain a spell slot of Level 1.Lightly Armored - Players with the Lightly Armored Feat can use it to gain proficiency with Light Armor and to increase their Strength or Dexterity by 1, to a maximum of 20.Heavily Armored - With the Heavily Armored Feat, players can gain proficiency with Heavy Armor and increase their Strength by 1, to a maximum of 20.While using Heavy Weapons that the player is proficient with, attacks take a -5 penalty while their damage increases by 10. Great Weapon Master - If a player using the Great Weapon Master Feat scores a critical hit or kills a creature with a melee attack, they can make another melee attack as a bonus action.Players can also use two-weapon fighting with heavier weapons. Dual Wielder - With the Dual Wielder Feat, players can gain a bonus to their Armor Class while wielding a melee weapon in both hands.Defensive Duelist - When a player is attacked with a melee attack while they have this feat, they can use their reaction to increase their Armor Class, which may make the melee attack miss.They can also use less movement when they are prone. Athlete - The Athlete Feat increases the strength or dexterity of a player by 1, to a maximum of 20.
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